JONATHAN
CASTAÑEDA FERNANDEZ
Profesor Sustituto 80.2-A LOSU
Publicacións (53) Publicacións de JONATHAN CASTAÑEDA FERNANDEZ
2025
-
Children's drawings as an interpretive response to a gamified narrative with augmented reality: the case of Towards the South Pole
Literacy, Vol. 59, Núm. 2, pp. 185-198
-
Do War Video Games Stimulate the Critical Thinking of University Students Towards War?
Lecture Notes in Networks and Systems (Springer Science and Business Media Deutschland GmbH), pp. 343-358
-
Game-Based Storytelling with a Robot Character: Activating Computational Thinking in Young Children
Early Childhood Education Journal
-
Microrrelatos, codificación robótica, aplicaciones digitales y realidad aumentada para potenciar el pensamiento computacional infantil
Pixel-Bit: Revista de medios y educación, Núm. 73, pp. 154-180
-
Pedagogue as a Profession: Analysis from the Perspective of Pedagogy Graduates
International Journal of Learning in Higher Education, Vol. 33, Núm. 1, pp. 171-197
-
Teaching Skills Involved in the Design of Immersive Digital Games from Literary Texts and Animated Films
RED: revista de educación a distancia, Vol. 25, Núm. 82
-
The impact of a gamified augmented environment on language skills in students with ASD
Digital Pedagogy in Early Childhood Language Development (IGI Global), pp. 203-230
-
Universitarios frente a las Fake News generadas por Inteligencia Artificial: estrategias asociadas al pensamiento crítico que adoptan
Educación XX1: Revista de la Facultad de Educación, Vol. 28, Núm. 2, pp. 69-121
2024
-
Aportaciones narrativas lúdicas aumentadas según la opinión de futuros docentes
Nuevos ecosistemas de aprendizaje: Innovaciones y experiencias educativas (Octaedro), pp. 33-46
-
Communicative competence in students with ASD: Interaction and immersion in a Gamified Augmented Environment
Education and Information Technologies, Vol. 29, Núm. 11, pp. 13175-13199
-
Competencia comunicativa oral del alumnado de Educación Infantil plasmada en sus narraciones orales elaboradas con una app
Revista signos: estudios de lingüística, Vol. 57, Núm. 115, pp. 426-447
-
Desafíos de la Inteligencia Artificial : propuesta formativa para detectar Fake News en redes sociales
Caminhos e Espaços Onlife. XIII Conferência Internacional de Tecnologias de Informação e Comunicação na Educação
-
Design of immersive gamified ecosystems acceptance of the methodology and predictors of future implementation
Navigating Innovative Technologies and Intelligent Systems in Modern Education (IGI Global), pp. 25-51
-
Forming networks between rural schools and their local areas: shared projects and their impact in the Asturian context
Theory & Practice in Rural Education, Vol. 14, Núm. 1, pp. 156-182
-
Improved socio-emotional skills in students with autism spectrum disorder (ASD) following an intervention supported by an augmented gamified environment
International Journal of Child-Computer Interaction, Vol. 42
-
Incremento de las habilidades socio-emocionales de alumnado con TEA tras una intervención apoyada en un Entorno Gamificado Aumentado
Revista de Educación Inclusiva, Vol. 17, Núm. 1, pp. 31-52
-
Percepción del alumnado y profesorado de Educación Infantil tras implementar una narrativa gamificada con Realidad Aumentada
Caminhos e Espaços Onlife. XIII Conferência Internacional de Tecnologias de Informação e Comunicação na Educação
-
Robotics and computational language in the school setting: a review of research
Intelligent Educational Robots (De Gruyter), pp. 59-84
-
Sinergias entre las escuelas rurales y las entidades locales asturianas
Revista Colombiana de Ciencias Sociales, Vol. 15, Núm. 2, pp. 629-655
-
Transmedia skill derived from the process of converting films into educational games with augmented reality and artificial intelligence
NAER: Journal of New Approaches in Educational Research, Vol. 13, Núm. 1