Alumnos más participativos con el uso de herramientas de gamificación y cooperación

  1. Francisco. J. Suárez 1
  2. José A. Sánchez
  3. Pelayo Nuño 1
  4. Víctor Corcoba 1
  5. Juan C. Granda 1
  1. 1 Universidad de Oviedo
    info

    Universidad de Oviedo

    Oviedo, España

    ROR https://ror.org/006gksa02

Llibre:
XXVI Congreso Universitario de Innovación Educativa en las Enseñanzas Técnicas: libro de actas

Editorial: Universidad de Oviedo

ISBN: 978-84-17445-02-7

Any de publicació: 2018

Pàgines: 985-996

Congrés: Congreso Universitario de Innovación Educativa en las Enseñanzas Técnicas (CUIEET) (26. 2018. Gijón)

Tipus: Aportació congrés

Resum

The implementation of active learning methodologies that encourage the participation of students in the classroom has received great research effort for many years. Nowadays, information technologies are commonly used to support all agents in the teaching-learning process. In this context, an Innovative Teaching Project is being developed to improve the participation of students in the subject Multimedia and Interactive Services within the Degree in Engineering in Technologies and Services of Telecommunication. The project focuses on two aspects: 1) the active attendance to the lectures and classroom practices, and 2) the degree of involvement in the development of group work. To achieve the objectives, gamification and cooperation strategies tools are used. The results of the proposed methodology show a notable increase in both the participation of students and their academic results.