
SANTIAGO
MARTIN GONZALEZ
Profesor Titular de Universidad
Publications (46) SANTIAGO MARTIN GONZALEZ publications
2024
2022
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Alteraciones de la visión binocular en las dificultades lectoras: Manejo desde atención primaria
Gaceta de optometría y óptica oftálmica, Núm. 584, pp. 38-45
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Capítulo 5. Relación de las alteraciones de la Motilidad ocular con las dificultades lectoras
Investigación en contextos clínicos y de la salud: Estrategias orientadas a la innovación (Asociación Universitaria de Educación y Psicología (ASUNIVEP)), pp. 35-40
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Virtual outcrop models: Digital techniques and an inventory of structural models from North-Northwest Iberia (Cantabrian Zone and Asturian Basin)
Journal of Structural Geology, Vol. 157
2021
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An evaluation of the agreement between a computerized stereoscopic game test and the TNO stereoacuity test
Clinical Optometry, Vol. 13, pp. 181-190
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Predictive factors for the perceptual learning in stereodeficient subjects
Journal of Optometry, Vol. 14, Núm. 2, pp. 156-165
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Scaffolding depth cues and perceptual learning in VR to train stereovision: a proof of concept pilot study
Scientific Reports, Vol. 11, Núm. 1
2020
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Combined passive and active treatment in strabismic amblyopia with accommodative component
Clinical and Experimental Optometry, Vol. 103, Núm. 6, pp. 885-894
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Stereoacuity Improvement using Random-Dot Video Games
Journal of visualized experiments : JoVE
2019
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Geological interpretation of two virtual outcrops of deformed Palaeozoic rocks, NW Iberian Peninsula, using 3D stereo VDT in a computer assisted virtual environment, CAVE™
Journal of iberian geology: an international publication of earth sciences, Vol. 45, Núm. 4, pp. 565-584
2018
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A Random Dot Computer Video Game Improves Stereopsis
Optometry and Vision Science, Vol. 95, Núm. 6, pp. 523-535
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Effects of inherited structures on inversion tectonics: Examples from the Asturian Basin (NW Iberian Peninsula) interpreted in a Computer Assisted Virtual Environment (CAVE)
Geosphere, Vol. 14, Núm. 4, pp. 1635-1656
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Erratum: A Random Dot Computer Video Game Improves Stereopsis (Optom Vis Sci (2018) 95 (523-35) DOI: 10.1097/OPX.0000000000001249)
Optometry and Vision Science
2017
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Biomimética aplicada a la arquitectura y construcción
Nuevos modelos de investigación y colaboración en Ingeniería Gráfica: actas del Congreso Internacional INGEGRAF
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Impresión 3D
Nuevos modelos de investigación y colaboración en Ingeniería Gráfica: actas del Congreso Internacional INGEGRAF
2015
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Mejoría en la estereopsis de pacientes con historial de ambliopía mediante un programa de aprendizaje preceptivo
Gaceta de optometría y óptica oftálmica, Núm. 501, pp. 36-42
2014
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Assessment of visual and memory components of spatial ability in engineering students who have studied technical drawing
International Journal of Engineering Education, Vol. 30, Núm. 4, pp. 806-812
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H.O.G.A.R. Project - A tool for efficient house design plus an immersive user experience
High Value Manufacturing: Advanced Research in Virtual and Rapid Prototyping - Proceedings of the 6th International Conference on Advanced Research and Rapid Prototyping, VR@P 2013
2013
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Architectural envelopes that interact with their environment
Conference and Exhibition - 2013 International Conference on New Concepts in Smart Cities: Fostering Public and Private Alliances, SmartMILE 2013
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Construction of accurate geological cross-sections along trenches, cliffs and mountain slopes using photogrammetry
Computers and Geosciences, Vol. 51, pp. 90-100