CuneiForceInvolving the Crowd in the Annotation of Unread Mesopotamian Cuneiform Tablets Through a Gamified Design

  1. Martín López-Nores
  2. Juan Luis Montero-Fenollós
  3. Marta Rodríguez-Sampayo
  4. José Juan Pazos-Arias
  5. Silvia González-Soutelo
  6. Susana Reboreda-Morillo
Libro:
Digital Transformation for a Sustainable Society in the 21st Century: I3E 2019 IFIP WG 6.11 International Workshops, Trondheim, Norway, September 18–20, 2019, Revised Selected Papers
  1. Ilias O. Pappas (coord.)
  2. Patrick Mikalef (coord.)
  3. Letizia Jaccheri (coord.)
  4. Yogesh K. Dwivedi (coord.)
  5. John Krogstie (coord.)
  6. Matti Mäntymäki (coord.)

Editorial: Springer International Publishing AG

ISBN: 978-3-030-39633-6

Año de publicación: 2020

Páginas: 158-163

Tipo: Capítulo de Libro

Resumen

We present the concept and early design of a crowd computing system that aims at involving people in the annotation of unread cuneiform tablets, in an attempt to (i) increase public awareness about the history of Ancient Mesopotamia and (ii) to supplement the shrinking force of experts in the subject with the contributions of interested individuals, who are instructed in reading from the simplest inscriptions towards more complex ones in a gamified strategy.