Revisión de investigaciones sobre el uso de juegos digitales en la enseñanza de las ciencias de la vida en Primaria y Secundaria

  1. Herrero Vázquez, Mónica 1
  2. Torralba-Burrial, Antonio 1
  3. del Moral Pérez, Esther 1
  1. 1 Universidad de Oviedo
    info

    Universidad de Oviedo

    Oviedo, España

    ROR https://ror.org/006gksa02

Revista:
Enseñanza de las ciencias: revista de investigación y experiencias didácticas

ISSN: 0212-4521 2174-6486

Año de publicación: 2020

Volumen: 38

Número: 2

Páginas: 103-119

Tipo: Artículo

DOI: 10.5565/REV/ENSCIENCIAS.2806 DIALNET GOOGLE SCHOLAR lock_openAcceso abierto editor

Otras publicaciones en: Enseñanza de las ciencias: revista de investigación y experiencias didácticas

Resumen

Las innovaciones educativas apoyadas en juegos digitales están proliferando en las aulas de Primaria y Secundaria, generando investigaciones que estudian su efecto en los logros de aprendizaje. Esta revisión analiza 27 experiencias en el campo de la educación en ciencias de la vida, identificando su diseño experimental, rasgos del grupo control, resultados alcanzados y papel del docente como factores claves para valorar su efectividad. La mayoría resaltan el aumento de la motivación, aunque pocas muestran logros significativos en la adquisición de aprendizajes científicos. La integración didáctica de los juegos digitales podría promover la participación en temas sociocientíficos y la inclusión del alumnado con distintas capacidades, aunque se precisan aún investigaciones mixtas que identifiquen el rol docente y el modelo de intervención didáctica más efectivo para cada contexto.

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