Game-based learningIncreasing the logical-mathematical, naturalistic, and linguistic learning levels of Primary School students
- María Esther del Moral Pérez 1
- Alba Patricia Guzmán Duque 2
- Laura Carlota Fernández García 1
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1
Universidad de Oviedo
info
- 2 Technological Unities of Santander
ISSN: 2254-7339
Año de publicación: 2018
Título del ejemplar: Bulling and Cyberbulling at the School
Volumen: 7
Número: 1
Páginas: 31-39
Tipo: Artículo
Otras publicaciones en: NAER: Journal of New Approaches in Educational Research
Resumen
El Aprendizaje basado en Juegos (AbJ) es una metodología innovadora que aprovecha el potencial educativo que presentan los videojuegos, serious games o recursos lúdicos digitales para impulsar los procesos formativos, favoreciendo que los usuarios adquieran aprendizajes de forma motivadora. Aquí, se evalúa el Proyecto Jugar para Aprender, orientado a promover el uso de serious games y juegos digitales para potenciar el desarrollo de las Inteligencias Múltiples (IM), que involucró a 119 escolares de primaria. Los docentes evaluaron el nivel registrado por los alumnos en cada inteligencia, antes y después de participar en el proyecto, utilizando un instrumento cualitativo. Finalmente, tras el análisis correspondiente, utilizando técnicas estadísticas descriptivas, correlaciones bivariadas y ANOVA, los resultados muestran diferencias significativas entre los niveles alcanzados por el alumnado en las inteligencias lógico-matemática, naturalista y lingüística.
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