“CityVill"promoviendo un juego colaborativo prosocial no bélico en redes sociales

  1. del Moral Pérez, Mª Esther 1
  2. Guzmán Duque, Alba Patricia 2
  1. 1 Universidad de Oviedo
    info

    Universidad de Oviedo

    Oviedo, España

    ROR https://ror.org/006gksa02

  2. 2 Unidades Tecnológicas de Santander (Colombia)
Revista:
Historia y comunicación social

ISSN: 1137-0734

Año de publicación: 2015

Volumen: 20

Número: 2

Páginas: 305-326

Tipo: Artículo

DOI: 10.5209/REV_HICS.2015.V20.N2.51386 DIALNET GOOGLE SCHOLAR lock_openAcceso abierto editor

Otras publicaciones en: Historia y comunicación social

Resumen

Frente a los criticados videojuegos bélicos, CityVille -alojado en redes sociales- promueve un entretenimiento de carácter constructivo entre jugadores online, propiciando dinámicas de interacción social y participación activa. La encuesta realizada a videojugadores (N=105) refleja que les mueve su afán de divertirse construyendo sus propias ciudades virtuales. Los hombres priman su expansión para alcanzar el máximo nivel, comunicándose con otros para obtener beneficios y ganar, mientras las mujeres valoran más el intercambio de estrategias y la colaboración mutua. Sin duda, este videojuego fomenta la resolución de problemas desde una óptica dialógica alejada de guerras y confrontaciones.

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