Proyecto Game to Learnaprendizaje basado en juegos para potenciar las inteligencias lógico-matemática, naturalista y lingüística en primaria
- Moral Pérez, María Esther del 2
- Fernández García, Laura Carlota 2
- Guzmán Duque, Alba Patricia 1
- 1 Unidades Tecnológicas de Santander
-
2
Universidad de Oviedo
info
ISSN: 1133-8482
Año de publicación: 2016
Número: 49
Páginas: 177-193
Tipo: Artículo
Otras publicaciones en: Pixel-Bit: Revista de medios y educación
Resumen
Se evalúa el impacto del Proyecto Game to Learn, implantado en 12 aulas de escuelas de Valencia (España) con alumnos de primaria (N=119), orientado a potenciar las inteligencias lógico-matemática, naturalista y lingüística adoptando la metodología del Aprendizaje Basado en Juegos, utilizando serious games y juegos digitales educativos. Para ello, los docentes registraron el nivel de cada inteligencia del alumnado, antes y después de participar en el proyecto, con un instrumento cualitativo de 30 indicadores. Tras aplicar los estadísticos descriptivos, correlaciones bivariadas y ANOVA, los resultados evidencian un incremento significativo en las tres inteligencias presentadas por los sujetos al concluir el estudio
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